Gravity allows the user to manipulate and control gravitational forces within their surroundings, granting the ability to affect a wide range of elements on the battlefield.
Although it is the cheapest Mythical fruit, it remains as one of the strongest and most powerful Blox Fruits in the game, thanks to its exceptionally large AoE, great damage and a wide variety of unique attacks, with the hitbox of [V] Asteroid Crash being capable of covering entire First Sea islands, making this fruit highly effective for all sorts of activities, like grinding, Sea Events and PvP. The more the opponents in the battlefield, the better this fruit's potential shines.
Gravity offers the user a versatile set of moves to aid them in any kind of situation they get themselves into. Because of this, this fruit is considered strong and highly abusable in PvP, mainly due to the the moves having a lot of range, being quite easy to hit and dealing a lot of damage, especially the held variants of [C] Gravitational Prison and [V] Asteroid Crash, the latter of which features a whole cutscene. The main weaknesses of this fruit are its moves being relatively slow and weak in air, meaning that more agile fruits, like Light, Portal and Lightning, will be able to avoid the user's attacks with ease.
This fruit is a decent option for grinding, as the special M1 attacks have multi-hit properties and decent damage, with the moves having decent grinding capabilities as well. However, some moves have high knockback and can hinder the overall grinding process. On top of that, this fruit lacks good mobility moves, as the [F] Shooting Star move is quite slow. Like any other Mythical fruit, it has high mastery requirements, meaning that First Sea and early Second Sea players will struggle to unlock all of Gravity's moves. With enough mastery over the fruit, players can also solo Raids, almost as fast as Buddha.
Further upgrades the M1’s by unlocking "Stage 2", allowing the player to hold their M1 for even more damage and range.
2,000 4 2
Dark Matter Implosion
400
Use Gravity skills on ships 20 times. Must deal damage to ship's health.
Grants a Gravitational Force meter, as well as upgrading the [C] Gravitational Prison ability, changing its functionality and dealing more damage when held at 75% filled Gravitational Force meter.
6,000 1 6 4
Celestial Cataclysm
500
Part 1: Shoot 20 meteors into water using the [M1] ability of Gravity.Part 2: Defeat the boss Orbitus around 10 times or kill players around 6 times using Gravity abilities.
Upgrades the player's [V] Asteroid Crash ability, which breaks the Moon into pieces and throws it at the enemy, changing its functionality and dealing more damage when held with full Gravitational Force meter.
10,000 2 2 8
To fully upgrade Gravity, the player needs 500 Mastery on the fruit, 19,000, 3 , 2 , 15 , and 12 .
Whenever the player uses Flash Step, a lingering gravitational effect appears, dealing minor damage if a target comes near the initial teleportation area.
Gravitational Force
Upon unlocking and equipping the 3rd upgrade from the Admin Panel, Mysterious Scientist, a purple meter called "Gravitational Force" will be shown above the user's moveset. The meter fills up only by doing damage with Gravity's moves, and it very slowly depletes when the user is not dealing damage with the fruit for more than 6.5 seconds. The meter does not affect the damage or range of the moves, but it enables the use of [C] Gravitational Prison and [V] Asteroid Crash (held) moves when having a certain proportion of the meter filled up. On players, the bar will fill up twice as much when dealing damage to them.
If the user has unlocked and equipped the 4th upgrade, the bar will light on fire when completely full, similar to Kitsune and Dragon's meter upon transformation.
Defensive Rift
Upon using and releasing the held [F] Shooting Star move, and after consecutively losing 20% of HP, the user creates a gravitational pulse that knocks away and damages every enemy in their vicinity whilst simultaneously launching themselves backwards. The damage of this passive scales with how many times the user had used the [F] move before the passive took effect. The [F] move will be put on cooldown once the passive activates.
Gravitational Anomaly
+
-
This move possesses three variations:
Variant 1 - "Pull"
Activated by holding the move in one spot and being close enough to the ground, the user summons a small gravitational vortex at their cursor. After releasing the move, the user pulls all enemies within the move's hitbox towards the ground, slightly stunning them for around 0.2 seconds in the process. Upgraded version has higher damage, wider radius, higher reach and longer stun (Stage 1 stuns for 0.5 seconds and Stage 2 stuns for 1 second).
Variant 2 - "Swipe"
Activated by "swiping" from one side to another, the user makes a swiping motion with their hand, creating a large gravitational sweep to the left, right, up, forward or backward. Upgraded version has higher damage, bigger hitbox and higher knockback, and if used close enough to the ground, the user will also form a wall into which the enemy crashes, although this is only a visual change.
Variant 3 - "Meteor"
Activated by aiming the move from the sky downwards, the user summons a meteor from beyond the skies that lands at the location of their cursor, marked by a purple circle. Upgraded version summons more meteors (4 meteors with Stage 1 or 8 meteors with Stage 2), dealing higher damage. This variant deals more damage than the Pull and Swipe variants.
Charging the move takes 0.75 seconds for Stage 1 and another 1.25 seconds for Stage 2. In total, this move can be held for only 3 seconds. Stage 1 and 2 variants require unlocking and equipping the Kinetic Amplifier 1 and Kinetic Amplifier 2 upgrades respectively.
Note: The user must have the Stage 1 upgrade equipped in order to be able to use Stage 2, as not doing so will result in the move being the same as not having any upgrades equipped.
Gravitational Anomaly
This move possesses three variations:
Variant 1 - "Pull"
Activated by holding the move in one spot and being close enough to the ground, the user summons a small gravitational vortex at their cursor. After releasing the move, the user pulls all enemies within the move's hitbox towards the ground, slightly stunning them for around 0.2 seconds in the process. Upgraded version has higher damage, wider radius, higher reach and longer stun (Stage 1 stuns for 0.5 seconds and Stage 2 stuns for 1 second).
Variant 2 - "Swipe"
Activated by "swiping" from one side to another, the user makes a swiping motion with their hand, creating a large gravitational sweep to the left, right, up, forward or backward. Upgraded version has higher damage, bigger hitbox and higher knockback, and if used close enough to the ground, the user will also form a wall into which the enemy crashes, although this is only a visual change.
Variant 3 - "Meteor"
Activated by aiming the move from the sky downwards, the user summons a meteor from beyond the skies that lands at the location of their cursor, marked by a purple circle. Upgraded version summons more meteors (4 meteors with Stage 1 or 8 meteors with Stage 2), dealing higher damage. This variant deals more damage than the Pull and Swipe variants.
Charging the move takes 0.75 seconds for Stage 1 and another 1.25 seconds for Stage 2. In total, this move can be held for only 3 seconds. Stage 1 and 2 variants require unlocking and equipping the Kinetic Amplifier 1 and Kinetic Amplifier 2 upgrades respectively.
Note: The user must have the Stage 1 upgrade equipped in order to be able to use Stage 2, as not doing so will result in the move being the same as not having any upgrades equipped.
Singularity
1 Mastery
+
-
The user creates a singularity within their hand, distorting spacetime, pulling in and stunning enemies for around 1.5 seconds whilst simultaneously distorting both parties' screens. The singularity then explodes in an AoE blast, knocking the enemies back. Charging the move for up to around 2 seconds will increase the size of the explosion. This move can be held for only 10 seconds.
Singularity
1 Mastery
The user creates a singularity within their hand, distorting spacetime, pulling in and stunning enemies for around 1.5 seconds whilst simultaneously distorting both parties' screens. The singularity then explodes in an AoE blast, knocking the enemies back. Charging the move for up to around 2 seconds will increase the size of the explosion. This move can be held for only 10 seconds.
Orbital Chain
100 Mastery
+
-
The user creates a gravitational orb right above them, which picks up and spews out countless debris in the direction of their cursor, dealing minor AoE damage to enemies. This move can be held down forever, however, after a few seconds, the speed of the debris that strike begins to slow down, causing both the damage and stun to weaken. The material that gets picked up and used as part of this attack depends on nearby structure material. If the user is using [F] Shooting Star while using this move, the material of the boulder will be used for this move.
Orbital Chain
100 Mastery
The user creates a gravitational orb right above them, which picks up and spews out countless debris in the direction of their cursor, dealing minor AoE damage to enemies. This move can be held down forever, however, after a few seconds, the speed of the debris that strike begins to slow down, causing both the damage and stun to weaken. The material that gets picked up and used as part of this attack depends on nearby structure material. If the user is using [F] Shooting Star while using this move, the material of the boulder will be used for this move.
Gravitational Prison
200 Mastery
+
-
This move possesses two distinct variations:
If tapped:
The user creates a large orb in their hands, quickly releasing it in the direction of their cursor whilst pulling in enemies caught in its path. It then explodes, dealing substantial AoE damage. The orb can be controlled using the cursor.
If held:
The user uses 75% of their Gravitational Force meter to send a giant orb into the sky, akin to a black hole, which starts absorbing matter and debris from the ground, pulling anyone unlucky enough to get caught in the pull. Once it has absorbed enough of the matter, the boulder will then expand under the pressure caused by the vortex and then explode, causing a very big explosion, after which chunks of debris will fall on the ground in a huge radius, dealing massive AoE damage alongside damage from the debris chunks. This move ignores all types of enemy armor except Shark V4 "Leviathan's Armor". Using this variant requires the user to have had unlocked and equipped the third upgrade - Dark Matter Implosion.
Gravitational Prison
200 Mastery
This move possesses two distinct variations:
If tapped:
The user creates a large orb in their hands, quickly releasing it in the direction of their cursor whilst pulling in enemies caught in its path. It then explodes, dealing substantial AoE damage. The orb can be controlled using the cursor.
If held:
The user uses 75% of their Gravitational Force meter to send a giant orb into the sky, akin to a black hole, which starts absorbing matter and debris from the ground, pulling anyone unlucky enough to get caught in the pull. Once it has absorbed enough of the matter, the boulder will then expand under the pressure caused by the vortex and then explode, causing a very big explosion, after which chunks of debris will fall on the ground in a huge radius, dealing massive AoE damage alongside damage from the debris chunks. This move ignores all types of enemy armor except Shark V4 "Leviathan's Armor". Using this variant requires the user to have had unlocked and equipped the third upgrade - Dark Matter Implosion.
Asteroid Crash
300 Mastery
+
-
This move possesses two distinct variations:
If tapped:
The user launches a beam of gravitational force up towards the sky, pulling down a large asteroid that lands at the user's cursor highlighted by a shrinking purple-bordered circle, leaving a massive crater behind. If held without the upgrade/without full Gravitational Force meter on the ground for roughly 5 seconds, rocks start floating around and disappearing continuously around the user until the player releases it.
If held:
The user uses all of their Gravitational Force to try trapping enemies in a large purple-bordered circular area. If the attack hits, a cutscene plays to both the user and the enemies, bringing down airborne enemies and stunning both parties, with the sky turning to night in the process, showing the user ripping out pieces of the moon and sending them down on The Planet of Blox Fruits. The shards then fall on the specified area, causing a massive scorching crater, damaging all enemies in its radius. This move ignores all types of enemy armor except Shark V4 "Leviathan's Armor". Using this variant requires the user to be on the ground and have had unlocked and equipped the fourth upgrade - Celestial Cataclysm.
Asteroid Crash
300 Mastery
This move possesses two distinct variations:
If tapped:
The user launches a beam of gravitational force up towards the sky, pulling down a large asteroid that lands at the user's cursor highlighted by a shrinking purple-bordered circle, leaving a massive crater behind. If held without the upgrade/without full Gravitational Force meter on the ground for roughly 5 seconds, rocks start floating around and disappearing continuously around the user until the player releases it.
If held:
The user uses all of their Gravitational Force to try trapping enemies in a large purple-bordered circular area. If the attack hits, a cutscene plays to both the user and the enemies, bringing down airborne enemies and stunning both parties, with the sky turning to night in the process, showing the user ripping out pieces of the moon and sending them down on The Planet of Blox Fruits. The shards then fall on the specified area, causing a massive scorching crater, damaging all enemies in its radius. This move ignores all types of enemy armor except Shark V4 "Leviathan's Armor". Using this variant requires the user to be on the ground and have had unlocked and equipped the fourth upgrade - Celestial Cataclysm.
Shooting Star
50 Mastery
+
-
This move possesses three variations:
If tapped:
The user summons three meteorites that are then shot from the sky in the direction of their cursor, highlighted by purple circles on a solid surface.
If held (on the ground):
The user summons materials from within their vicinity, forming a spherical orb of different materials upon which they can ride on. When released, this orb is launched in the direction of the user's cursor, dealing AoE damage.
If held (in the air):
The user summons three meteorites from the sky, two of which are shot in the direction of the cursor, with their landing spots being marked by purple circles. The third meteorite is mounted by the user to ride on it. When released, this meteorite is launched in the direction of the cursor, albeit dealing slightly less damage than its ground counterpart.
Whilst on the orb/meteorite, all other Gravity's moves can be used while this move is being used, but using and holding either [C] Gravitational Prison or [V] Asteroid Crash will stop the user from moving until said move is released. The flight will automatically cancel once the user consecutively loses 20% of their HP. The user is immune to water and lava during either of these forms.
Shooting Star
50 Mastery
This move possesses three variations:
If tapped:
The user summons three meteorites that are then shot from the sky in the direction of their cursor, highlighted by purple circles on a solid surface.
If held (on the ground):
The user summons materials from within their vicinity, forming a spherical orb of different materials upon which they can ride on. When released, this orb is launched in the direction of the user's cursor, dealing AoE damage.
If held (in the air):
The user summons three meteorites from the sky, two of which are shot in the direction of the cursor, with their landing spots being marked by purple circles. The third meteorite is mounted by the user to ride on it. When released, this meteorite is launched in the direction of the cursor, albeit dealing slightly less damage than its ground counterpart.
Whilst on the orb/meteorite, all other Gravity's moves can be used while this move is being used, but using and holding either [C] Gravitational Prison or [V] Asteroid Crash will stop the user from moving until said move is released. The flight will automatically cancel once the user consecutively loses 20% of their HP. The user is immune to water and lava during either of these forms.
Move
Cooldown (In seconds)
Energy
[TAP] Gravitational Control
1
10
[Z] Singularity
9
50
[X] Orbital Chain
12.75
75
[C] Gravitational Prison
16.5
90
[V] Asteroid Crash
30
100
[F] Shooting Star
5.25 – 0.5 (Held - activation)
25
Instinct Chart
Move
Breaks Instinct
Instinct-Trickable
Notes
[Passive] Wormhole Shift
✅
✅
Initial start-up may be dodged on the edge, but the explosion cannot break Instinct in any way.
"Pull" and "Swipe" variants can be dodged on the edge. The "Meteor" variant breaks Instinct on direct hit, but the AoE impact may sometimes be dodged on the edge.
[Z] Singularity
✅
✅
The pull and the explosion can be dodged on the edge. Always breaks Instinct once caught in the stun.
The pull is dodgedable. Direct contact with the orb, as well as the tick damage accompanied by it, break Instinct, but the last few ticks can be dodged. The explosion can break Instinct, but it may sometimes be Instinct-tricked when caught in the orb or when on the edge of it.
[C] Gravitational Prison (Held)
✅
✅
The pull can sometimes be dodged on the edge, but the explosion always breaks Instinct if caught in the stun or close enough to it. The chunks of debris after it cannot break Instinct in any way.
[V] Asteroid Crash
✅
✅
The explosion can rarely be dodged on the edge. The drag does not deal damage.
[V] Asteroid Crash (Held)
✅
❌
The initial stun does not deal damage, but the final impact breaks Instinct no matter what.
[F] Shooting Star
✅
✅
Direct hit by a meteor breaks Instinct, but the AoE impact may sometimes be dodged on the edge.
Not a very good way of transportation because of its slow travel speed.
Flight ends the moment the user gets hit by a move and loses more than 20% of their HP.
Tips & Tricks
When farming mastery with Gravity, the user can aim the held version of [C] Gravitational Prison under a tree to not only place the move closer to the ground, but also pull more enemies to it. This can also help the user attack NPCs while stunned in the attack to deal extra damage with [V] Asteroid Crash and [Z] Singularity.
The user can dash forward while using the normal version of [C] Gravitational Prison to combo extend with decently ranged moves like Sanguine Art's [C] Devourer of Worlds.
Using [X] Orbital Chain is great for damaging enemies to group them up.
The player can simply use [F] Shooting Star's held variant to fly just high enough so mobs cannot hit the player, while the player's skills work with no problem.
For the 1st and 2nd upgrade quest, it is recommended to kill the NPCs in the [[First Sea], as they are highly under-leveled and easy to kill.
For the third upgrade via the Admin Panel, it is recommended to ask a player, friend or person to spawn their boat. The player can then damage the boat using Gravity's skills. Players should note that their friend has to be on the opposite team or is not allied.
The user can camp near or on water by dragging players into the water using the normal version of [C] Gravitational Prison dealing large damage and can easily one-shot the opponent.
For the 4th upgrade quest (Part 2) via the Admin Panel, It is recommended going to the First Sea to kill low-level players. Since progress counts regardless of the level of the player killed, it makes the quest much easier to complete overall.
There is currently a bug wherein if the player holds Gravity [F] Shooting Star in the air, they ride with a layout block instead of the default boulder.
When the player uses [F] Shooting Star when they are drowning, the boulder is black instead of the default boulder. This proves that the ground in the Sea is black.
Gallery
Concept art of the [V] Asteroid Crash move "The Planet" posted on Twitter by @disardo1.
Shop artwork for the Gravity Fruit. Made by @EGOTISMS_RBLX.
The area wide day/night cycle disruption, caused by held [V] Asteroid Crash.
The said bug seen using Gravity [F] Shooting Star.
The second rework concept of the Gravity moves was created by concept artist @crazy_rtx.
Gravity and Control are the only fruits to have different m1 variants, both having 3.
As of now, Gravity is the only fruit with 20 abilities, making it the fruit with the highest number of skills in the game (including [M1] clicks and their stages).
The boss Orbitus uses two moves, in which are similar to the old Gravity Z (Gravity Push) and the old Gravity V (Meteor Rain) the only exception being that the visuals and audio are reworked.
Gravity is one of the first two fruits that could obtain upgrades through the Admin Panel, the other being Eagle, the second is Lightning , the third is Pain, the fourth is Control, and soon, possibly, Creation.
Gravity is one of fruits that require the most tasks and items to fully upgrade it through the Admin Panel.
Gravity is the first fruit to feature a cutscene with its held [V] - Asteroid Crash, followed by Tiger and its Werewolf mutation, with the held [C] Afterimage Assault and [F] Body Flicker respectively, the third being Control's [V] Total Concentration, and the fourth being Empyrean transformed [C] Burstfire Cannon.
Gravity currently has the longest cutscene of any fruit, being roughly 13.79 seconds.
Gravity has been reworked two times and has two moves that are uncancellable.
When going through doorways while flying, the boulder will purposely lower into the ground to allow the user to enter.
[C] Gravitational Prison's upgraded version is very similar to an admin ability called "Tensei".
Removing the stage 2 [M1] upgrade does not shorten the time to reach stage 3. However, removing the stage 1 [M1] causes the stage 3 animation to play for a short time before becoming normal.
A physical Gravity fruit can be dropped from defeating the Tyrant of the Skies, at a very low chance.
Gravity, Blade and Bomb are the only fruits that have had their entire moveset reworked twice.
Gravity's [TAP] Normal Attack has an alternative button on mobile located above [Z] Singularity that functions just the same as tapping, although resembles the activation of a move instead.
Unlike other M1 attacks on mobile, 2 taps are required to activate the [TAP] Normal Attack ability, similar to Creation and Lightning
Gravity and Tiger are the only fruits to have a cutscene that affect's both parties screens with the same cutscene.
Before Update 26, Gravity was called to be one of the lamest mythical fruits in the whole game. It was also one of the lowest demanded fruits in the whole Blox Fruits community.
Gravity's [V] Asteroid Crash has one of the largest hitboxes in the game.
While performing the held [V] Asteroid Crash, the sky turns to Full Moon night, resetting to day after the attack, regardless of time. It heavily disrupts the cycles.
[F] Shooting Star has a glitch when if flown onto the ground (in which it is stuck) can cause the move to automatically end.
Sometimes, when using a move while flying, the user will start to ragdoll.
In rare cases, while using [F] Shooting Star in water/sea, the user instantly dies due to an unknown glitch, though using it when jumping doesn’t kill them. (It is recommended to use [F] Shooting Star while staying out of water.)
If the user gets teleported to a raid island with the use of the [F] Shooting Star, they get flung around the map and do not get teleported to the raid, thus wasting the money/fruit.
If the user uses other Gravity skills and then uses the tap version of [Z] Singularity, there is a chance that when the circle of [Z] Singularity explodes, a negative colors circle can appear, and will disappear after 1-2 seconds.
Randomly, the held variant of [V] Asteroid Crash will not work and the player will have to talk to the Mysterious Scientist in order to unequip and reequip the ability to use it again.
If the user misses the held variation of [V] Asteroid Crash, their hands will have a glowing effect until they die or leave the game. This can also stack.
If the user is too high (about 300 meters) when they use [V] Asteroid Crash, the move will sometimes not trigger but will still go on cooldown.
Before entering the rift that unlocks Draco Race V4, hold [F] Shooting Star and enter the rift. From the moment user enters the rift until the end or failure of the trial, the player will remain in the flying state. Players will not cancel a flight when delivering a specific item, or even the rising lava.
Due to an oversight, the Wormhole Shift overrides the Flash Step of the Draco and Human races, making using these races with Gravity unviable. (This is especially true for Human, as it's unique Race V4‘s Flash Steps also get replaced.)