Koko is not seen much in builds, but it is a really good sword for hybrids. Especially when paired with Control, where it gets heavily buffed, making it a versatile option.
The player does 2 swipes, a dash on the third, before ending it off with a sweep.
Normal Attack
The player does 2 swipes, a dash on the third, before ending it off with a sweep.
Electric Stab
150 Mastery
+
-
The user charges forward with the power of electricity, damaging and shocking any opponents in the way, and launching them upwards.
If used in Control's field, the dash will be longer and with an extended hitbox.
Electric Stab
150 Mastery
The user charges forward with the power of electricity, damaging and shocking any opponents in the way, and launching them upwards.
If used in Control's field, the dash will be longer and with an extended hitbox.
Injection Shot
325 Mastery
+
-
A rotating crosshair appears in front of the player. When released, a swift lightning projectile shoots out of the sword (does not have projectile mechanics), which damages and shocks any opponents hit by it, while also knocking them back slightly.
When used in Control's room, the move's range is boosted to hit anywhere in the field, while also having an extreme aim assist. The shot resembles a laser.
Injection Shot
325 Mastery
A rotating crosshair appears in front of the player. When released, a swift lightning projectile shoots out of the sword (does not have projectile mechanics), which damages and shocks any opponents hit by it, while also knocking them back slightly.
When used in Control's room, the move's range is boosted to hit anywhere in the field, while also having an extreme aim assist. The shot resembles a laser.
Needs a bit of aiming skills and a lot of prediction skills to hit in PvP.
Swords like Dragonheart and True Triple Katana outperform it, at least in terms of hitbox, range and damage. Although Control Z may fix problems with the range of the sword, the damage and hitbox unfortunately remain the same.
Very short stun.
Very hard to obtain.
High mastery requirements.
Dashes at the third M1, making it unreliable for grinding.
Despite being called a katana, Koko itself is an ōdachi, which is longer and larger than a normal katana.
[Z] Electric Stab can be used to no-clip through thin walls and doors.
Koko is the first sword to be buffed by a fruit other than Buddha, which is Control.
The hitbox of [X] Injection Shot is at the player's cursor, not the visual, meaning if the player moves the cursor to somewhere else, then the move's hitbox will move as well. For instance, if the player first aimed the [X] Injection Shot in front of themselves but aimed to the right after releasing the move, the target(s) to the right will be affected. (Does not work if the player held the move instead of tapping the move.)
Koko is not curved like a normal ōdachi, instead it is straight. This suggests that after forging koko was not drenched in water, rather it was left to cool off, which ideally would result in a weaker katana.