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Pain

Quote
Inflicts pain-based attacks, causing damage over time.
Quote 2
Description in the shop

Pain (formerly known as Paw) is a Legendary Natural-type Blox Fruit that costs $ 2,300,000 or R$ 2,200 from the Blox Fruit Dealer.

Pain allows the user to convert damage taken and absorbed Pain Ghosts into additional power. The fruit operates more off of the emotion itself rather than an element, with its attacks being mostly energy based, specializing in range.

It is a fun, high-risk, high-reward fruit that is particularly effective at close to medium range.

Upon losing all health, the fruit automatically enters a Last Stand, a second life that temporarily grants nearly every buff the game has to offer. (speed, defense, cooldown reduction, and damage). It should be noted however, that in this state players become incapable of awakening.

It is fairly common, hence making it very easy to obtain, even for lower level players. Its moves feature large AoE attacks with low knockback and high damage, making it useful for grinding.

Upgrading

Pain can be upgraded via the Admin Panel.

Ability Mastery Research Changes Cost

Infernal Endurance 200 The user must walk on lava for five minutes.

It is recommended to go to Hot and Cold in the Second Sea, drink 3 Lava Potions, and walk toward the path to Smoke Admiral. While staying in the lava pool, hold w and press / to AFK. The character will not move, but the research rate will increase.

Increases the duration of the awakened form. (From 30s to 60s) f 1,000
Ectoplasm 2
Magma Ore 1

Agony Surge 300 Collect five Pain Ghosts at the same time using [F] Torment Warp ten times. [F] Torment Warp held now unlocks the power of a Drop Kick explosion. f 2,500
Ectoplasm 4
Magma Ore 2

Torment Conductor 400 Defeat a Lightning user. [Z] Fury Jab attack's tap version's Pain Ghosts now heat seek towards the enemy. Nightmare Catcher 1
f 6,000
Ectoplasm 5

Spectral Assimilation 500 Collect 200 Pain Ghosts. [C] Agony Nuke unlocks the ability to charge into a beam. Nightmare Catcher 3
f 9,500
Ectoplasm 5

To fully upgrade Pain, the player needs 500 Mastery, f 19,000, Nightmare Catcher 4 , Ectoplasm 16 , and Magma Ore 3 .

Abilities

Name Description Showcase
Pain Meter
The user has a passive meter bar that fills up with damage taken and Pain Ghosts absorbed. Having a full meter will unlock the user's inner pain, buffing Normal Attack's damage, reducing skill cooldowns (approximately 23.43% averaging between all skills) and increasing speed. The amount of Pain Meter received when taking damage is percentage-based on the user current HP, rather than max (lasts 1 minute).
Pain Meter
Pain Meter Full
Pain Meter (Effect)
Last Stand
Upon losing all health, the user enters a berserk state with a screen-shattering effect, emitting a red aura and standing in a crooked stance. During this state, the user dashes longer, Air Jumps can jump higher, and both gain cloud-like VFX, movement speed is increased, holdable abilities charge faster, damage taken is reduced by 60%, skill cooldowns are reduced by 60% and M1 damage is nearly doubled. However, only Pain moves can be used. The state lasts for 30 seconds (60 if upgraded). When the Pain Meter runs out, the user will die instantly, regardless of being in Combat or not.
Death

Death

Visuals

Visuals

Movement

Movement

Pain Ghosts
Each time the user misses the Z, X, C [Held], F [Held] moves, it spawns in a Pain Ghost possessing a sinister smile or sad frown that has a cloud-like appearance. These can be absorbed by the user to fill up their Pain Meter and instantly reset the cooldown of [F] Torment Warp. They can also heat seek towards nearby enemies and deal damage if the user has the third upgrade, Torment Conductor unlocked. These Pain Ghosts break instinct upon contact with an opponent. The Pain Ghosts will heat seek faster towards opponents while the user is in Last Stand and will appear darker than normal.
PainGhost

LMB Raging Rush
1 Mastery
+
Touch Screen Raging Rush
1 Mastery
Painful Barrage
Last Barrage
*When used normally:

The user rushes and throws 2 hook punches followed by an uppercut, initiating airborne combat and ending it with a barrage of energy, knocking the enemy very far away.

  • When used in Last Stand:
The entire set gets extremely large hitboxes, much more speed and damage, and begins to hard stun opponents. The final barrage also deals enormous damage.
Z-Key Fury Jab
1 Mastery
+
Z-Key Fury Jab
1 Mastery
Fury Pop
Fury Flurry
This move has 2 variants:
  • If tapped:
    • The user shoots out a Pain Ghost that explodes upon contact with a surface or a player's hitbox. If the third upgrade, Torment Conductor, is unlocked, it will spawn additional Pain Ghosts that will circle around the affected area and damage anyone in its vicinity.
  • If held:
    • The user shoots out a barrage of Pain Ghosts, lowering in damage output with each successive hit. Likewise, missing will spawn Pain Ghosts. This move gradually slows down over time.
  • X-Key Rage Release
    100 Mastery
    +
    X-Key Rage Release
    100 Mastery
    Raging Rush
    Rage Pulse
    Final Ray
    This move has 2 variants:
  • If tapped:
    • The user dashes forward. Upon connection with an enemy, the user grabs them and starts a short combo, with an energy burst that knocks the enemy away.
  • If held:
    • The user builds up an aura and dashes forward. Upon connection with an enemy, the user grabs them, taking them upward and launches an energy beam that drags the enemy to the aimed area. This variant is similar to Dragons base and hybrid form [X] move.
  • Charging time is shortened when in Last Stand mode.
  • C-Key Agony Nuke
    200 Mastery
    +
    C-Key Agony Nuke
    200 Mastery
    Agony Bubble
    Agony Ray
    Instant Ray
    This move has 2 variants:
  • If tapped:
    • The user releases a fast, concentrated ball of energy that drags nearby enemies in, which quickly expands upon contact, with Pain Ghosts fueling it, exploding soon after and knocking pulled enemies away. This move is quite similar to Awakened Sand's [V] Deep Sand.
  • If held:
    • The user covers their face and is surrounded by a blazing red aura. Upon release, a large Pain Ghost roars out a powerful beam of red energy, deals damage, and pulls enemies to the end of the beam stunning them. Holding the move for longer will result in an even larger Pain Ghost shooting out a larger energy beam, which deals more damage. The fourth upgrade, Spectral Assimilation, is required to be unlocked to use this.
  • Charging time is shortened when in Last Stand mode.
  • V-Key Torturing Pulse
    300 Mastery
    +
    V-Key Torturing Pulse
    300 Mastery
    Instant Torture
    PainVheld
    Absolute Torture
    This move has 2 variants:
  • If tapped:
    • The user releases a quick, large ball of dense energy, showing evil pareidolia. If hit, the enemy suffers tick damage in quick succession, and experiences screen shake and distortion, having an image similar to the ball's "face". This move is single-target.
  • If held:
    • The user holds out an enlarged throbbing ball of dense energy, having a similar design to its tapped variant, surrounded by the fog of Pain Ghosts. If hit, the enemy is dragged forward and suffers with the same effects as the tapped variant. However, this version deals slower, but overall higher, tick damage. The size of the ball is based on how much full is the Pain Meter is. This move is multi-target.
  • Charge time and Pain Meter cost is skipped in Last Stand.
  • F-Key Torment Warp
    50 Mastery
    +
    F-Key Torment Warp
    50 Mastery
    Projection Warp
    Agony Charge
    Last Lunge
    This move has 2 variants:
  • If tapped:
    • The user launches forward with a longer range than other fruits. Cooldown resets if collected a pain ghost. This applies to the held version too.
  • If held:
    • The user launches into the air, then dashes toward the cursor in a chosen direction. When used mid-air, the user immediately dashes toward the cursor. This summons four Pain Ghosts, regardless of whether or not the move hit or missed. The second upgrade, Agony Surge, is required to be unlocked to use this.
  • Charging time is shortened when in Last Stand mode.
  • MoveCooldown
    (In seconds)
    Energy
    [Z] Fury Jab
    7.5
    40
    [X] Rage Release
    12
    60
    [C] Agony Nuke
    18.5
    80
    [V] Torturing Pulse
    25
    100
    [F] Torment Warp
    6.5
    20

    MoveCooldown
    (In seconds)
    Energy
    [Z] Fury Jab
    5.75
    40
    [X] Rage Release
    9.25
    60
    [C] Agony Nuke
    14.5
    80
    [V] Torturing Pulse
    25
    100
    [F] Torment Warp
    5
    20

    MoveCooldown
    (In seconds)
    Energy
    [Z] Fury Jab
    2.5
    40
    [X] Rage Release
    4
    60
    [C] Agony Nuke
    6
    80
    [V] Torturing Pulse
    25
    100
    [F] Torment Warp
    2
    20

    Instinct Chart

    MoveBreaks InstinctInstinct-TrickableNotes
    [Passive] Pain Ghosts
    The ghosts always break Instinct.
    [Passive] Last Stand
    The transformation only breaks Instinct if too close to the user.
    [TAP] Raging Rush
    Cannot break Instinct in any way.
    [Z] Fury Jab
    • Tapped (upgraded): Breaks Instinct if hit directly by the projectile, but it can be dodged if hit indirectly. Its impact (AoE) can also be dodged on the edge.
    • Held: Nothing changes - The projectiles break Instinct on direct hit, but they can be dodged if hit indirectly. Their impacts (AoE) can also be dodged on the edge.
    [X] Rage Release
    • Tapped: The initial grab cannot be dodged, but the barrage after it can be dodged. (Cannot break Instinct in any way)
    • Held: The initial grab cannot be dodged. The small damage when grabbed can be dodged, but the beam breaks Instinct.
    [C] Agony Nuke
    • Tapped: The projectile cannot be dodged (if hit by it directly), but the AoE after it can be dodged on the edge.
    • Held (upgraded): The beam can be dodged on the edge. Always breaks Instinct once caught in the attack.
    [V] Torturing Pulse
    • Tapped: The projectile and tick damage break Instinct no matter what.
    • Held: The projectile can be dodged on the edge, but the tick damage (if hit) cannot be dodged.
    [F] Torment Warp
    • Tapped: Does not deal damage. (Cannot break Instinct in any way)
    • Held (upgraded): The slam breaks Instinct most of the time, but it can be dodged on the edge.

    Overview

    Pros
    General
    • High damage.
    • Good for PvP.
    • Reasonably good for grinding.
    • Most moves have long range.
    • All moves are multi-target, except [X] Rage Release (Tapped) and [V] Torturing Pulse (Tapped).
    • Most moves can damage Sea Beasts.
    • Grants user a powerful second life that gives an opportunity to make a comeback or run away before the meter runs out, saving the user's bounty/honor.
      • Provides a huge damage reduction (60%).
      • Grants a great speed, dash and jump buff.
      • Cooldowns are drastically reduced.
    [TAP] Raging Rush
    • Great damage.
    • Decent combo potential.
    • Last Stand: Extremely high damage output.
    [Z] Fury Jab
    • Great range.
    • Very high burst damage.
    • Very effective against large enemies as this attack ignores part of defense buffs.
    • Tapped (upgraded): Good for dealing chip damage and cancelling opponent's attacks from afar, mainly due to the additional Pain Ghosts that it spawns.
    [X] Rage Release
    • Great combo follow-up, especially with knockback skills.
    • Decent hitbox.
    • Decent mobility.
    • High damage, especially on the held variant.
    • Last Stand: Short charge time.
    [C] Agony Nuke
    • High range.
    • Good hitbox.
    • Great damage.
    • Great combo potential.
    • Amazing stun.
    • Tapped: Fast projectile.
    • Last Stand: Very short charge time.
    [V] Torturing Pulse
    • High stun, especially when held.
    • Large hitbox, sometimes it lands without even being near the opponent.
    • Can be further held to increase the hitbox/AoE and damage.
    • Blinds and distorts the vision of the enemy.
    • Tapped: High range and fast projectile speed.
    • Last Stand: Doesn't consume Pain Meter.
    [F] Torment Warp
    • Has a short cooldown, which makes it good for PvP and escaping one-shot combos.
    • Can be instantly refilled with Pain Ghosts, allowing for quick traversal.
    • Tapped: The teleportation range is slightly longer than other fruits with similar moves.

    Cons
    General
    • High mastery requirements.
      • The upgrades are expensive and have even higher mastery requirements.
    • All of the moves can leave the user vulnerable if they hold them for too long.
    • Requires precise aim at long range.
    • All moves are hard to hit in aerial combat.
    • Despite giving a second life, the user will immediately die once their meter runs out, while restricting them to fruit abilities only.
      • Lasts only for 30 seconds (60 seconds if upgraded).
      • Finisher move(like Dragon Talon Z and Shadow C) and Water can bypass this passive.
    [TAP] Raging Rush
    • Short range.
    • Untrue stun (Enemies can still use abilities whilst being hit).
    • Last hit deals absurdly high knockback.
    [Z] Fury Jab
    • Small direct hitbox.
    • Vulnerable during prolonged usage (Should only be held for 3 seconds).
    • Although this move can be held indefinitely, both the speed and damage will gradually worsen after a few seconds of the move being held.
    [X] Rage Release
    • Short dash range.
    • Tapped: Single-target.
    • Held: The beam is not guaranteed to deal damage, although this is rare.
    [C] Agony Nuke
    • Medium start-up time, giving opponents the opportunity to escape.
    • Small direct hitbox.
    • The knockback trajectory can make combos more difficult, such as having to aim Godhuman's [Z] Soaring Beast at the enemy.
    • Held (upgraded): Takes a while to fully charge.
      • Requires practice to use in active PvP.
    [V] Torturing Pulse
    • Low tick damage.
    • No cooldown reduction.
    • Tapped: Single-target.
    • Held: The projectiles is slow.
      • Has a long start-up.
      • Drains the Pain Meter.
    • Last Stand: Charges too quickly, and mostly executes as the held version instead.
    [F] Torment Warp
    • Held (upgraded): The second part of the attack can be hard to control effectively.

    Gallery

    Notes

    • [V] Torturing Pulse is a good Instinct Break move due to enemies taking continuous tick damage after being hit by the move. Some sword and gun users use it solely for this reason.
      • It may be more effective to use than other fruits like Ice if not a fruit main, as Ice's combos can easily be Instinct-tricked (unless they have Cyborg V3), while [V] Torturing Pulse makes combos impossible to Instinct-trick.
    • It is recommended to use Pain as a fruit main, as Last Stand, while a useful second life, locks the player into using only the fruit, rendering their other weapons useless, which could be a huge hindrance without any stats invested into Blox Fruit.
    • [Z] Fury Jab should be timed, as after a point it becomes slow and punishable. The user should try and only use it for 3-4 seconds to maximize it's use.
    • Due to Last Stand being considered a transformation, the user is incapable of activating their Race Awakening after the mode activates.
      • Like other transformations, Race Awakening can still be activated before Last Stand is activated and it will persist , until it runs out or the player dies.
    • Despite Last Stand giving the user a second life, they should be wary if they are fighting a Cyborg user, as if they happen to die to their V3 Energy Core or its awakened electricity passives, it will kill the user without triggering their second life.
    • Last Stand will not activate if the user was killed by the ocean, despite water damage being able to fill the Pain Meter.
    • During a Raid, the user can absorb Pain Ghosts, meaning that the user can build the Pain Meter by taking damage or absorbing Pain Ghosts.
    • While Last Stand is active, there is no way to fill the Pain Meter, even if Pain Ghosts are absorbed or damage is taken.
    • There is a trick to avoid losing bounty/honor when the user is still in Last Stand while "In Combat - Bounty/Honor at risk!". If the user lets themselves to be hit by enemy multiple times (3 - 4 hits) right after Last Stand ends, the death will be counted as Suspicious Kill.
    • Agony Nuke Held in Last Stand form can be paired with Ghoul's V3 and V4 cooldown reduction to be able to have a 1 second cooldown, making it spammable.

    Grinding

    • Although Pain possesses great power and potential, it is not recommended for grinding in First Sea to the early Second Sea due to the 4th M1 having very high knockback and very demanding mastery.
    • However, if one wishes to grind using the Pain fruit;
      • They may repeatedly spam M1 and on the 4th one, dash and M1 again. This has a chance to pick the enemy up again and repeat the cycle again (This tactic may also be used for PvP)
      • 3 M1, Long held X, Tapped or Held C, 3 M1 (wait for NPC to come down), Held Z, Tapped V. (If don't have [V] Torturing Pulse, the user can use the 1st part of the combo)
      • 4 M1, Tapped X, Dash, 3 M1, Tapped C, Held or Tapped V, Held Z directly at the NPC, F, 4 M1, (Cycle again)
      • Use M1 and moves against a wall or high solid object.

    Trivia

    • Along with a few other fruits, Pain (named Paw at the time) was in the Fruit Awakening straw poll of Update 14. However, Rumble received the most votes, resulting in Pain getting no awakening, but note that Rumble now is changed to Lightning and has no awakening. Pain and Lightning both now have a Admin Panel Upgrade System.
    • Pain has its own death animation when Last Stand is activated.
    • Pain is the second fruit to have revive/second life mechanic, the first being Ghost Fruit.
    • [V] Torturing Pulse has the same mesh as Sanguine Art's [C] Devourer of Worlds.
    • The first boss to use the reworked pain fruit is Agony (not counting the tormented bosses from the pain event).
    • The user's ability GUI gains a red hue when they're in Last Stand.
    • There is a little bit of blood on the edge of Pain Fruit's bandages.
    • The Pain Ghosts will prioritize refilling the user if they are within closer proximity, regardless if they were targetting an opponent with Torment Conductor unlocked.
    • Pain's fruit icon has its bandage completely white, but on its fruit model, the piece of bandage sticking out is red.
    • The inventory icon is a Pain Ghost.
    • The CHROMATIC skins released in the Summer Gacha refer to emotions:
      • Sadness's colour scheme, which consists primarily of blue, refers to how the colour blue is commonly associated with sadness or feelings of isolation.
      • Torment is an emotion that involves extreme mental distress and anguish. The dark crimson is similar to Pain's original colour scheme, both being shades of red. This is further tied in with the name of Pain's original colour Agony, which is also a synonym for severe emotional or mental suffering. The colour scheme of this chromatic is similar to blood.
      • Frustration's colour scheme is similar to fire, referencing how both fire and anger are intense, potentially destructive, and escalate quickly.
    • The Last Stand passive is capable of outrunning bounty hunt exploiters.

    Bugs

    • Due to a glitch, the [V] Torturing Pulse appears to be looking sideways. As of now this bug has been patched.
    • The Pain Meter resets whenever switching to another item or weapon in the hotbar. Switching to a different weapon while the Pain meter is active will turn off the effects of the Pain Meter. (This bug is patched)
    • The Pain Ghosts sometimes don't follow the user. This occurs when the player is too far away from main map, such as when in Sea Danger Levels 5, 6 and Raids.
    • Sometimes, landing [X] Rage Release will cause the player to briefly be teleported into the sea (just outside of Castle on the Sea when performed in Third Sea).
    • If the player activates Last Stand and times out in an arena duel, the duel will end, and keep the player in Last Stand, and put them in a glitched state. After the user dies, they will be frozen in place. They can leave this state by using [X] Rage Release, desyncing them from their invisible body. In the desynced state the player can move around freely, and not take damage from any source. However, the player can still be killed if the location of their body is attacked. All attacks are usable, but come from the location of the body. The glitch resolves upon death. (This bug is patched)
    • Due to overuse of Agony Surge at times, the user's body will glitch into a crouched position, in this state the user's fishing reels are severely off center. Simply use [F] Torment Warp again to restore normal pose.
    • If the user are using sword/gun/fighting style when Last Stand activates, as long as they don't switch back to Pain, it will be able to use the selected sword/gun/fighting style but not the M1s.
    • If the user tilts their camera angle to look into Pain's [V] Torturing Pulse the user's avatar will appear texture-less.
    • There is a glitch where if the player holds [F] Torment Warp and quickly releases before the move goes into the crouching position, the player would be stuck in a crouching position of the [F] Torment Warp. This can only be stopped if the player does the [F] Torment Warp held again, or if they reset/leave.

    Change History

    Released in Update 7

    Update 27.2
    • [Z] Fury Jab's damage was readjusted.
    • A bug involving infinite Last Stand was fixed.

    Update 27.2

    • Pain was remade available to purchase.
    • Pain was added in the Admin Panel.
    • Pain's icon was changed.
    • Added M1 attacks.
    • All abilities were reworked.
      • [Z] Heavy Pain was renamed to [Z] Fury Jab
      • [X] Pain Barrage was renamed to [X] Rage Release
      • [C] Pain Nuke was renamed to [C] Agony Nuke
      • [V] Torture was renamed to [V] Torturing Pulse
      • [F] Self Repel was renamed to [F] Torment Warp

    Update 26

    • 2025-07-04:

    Update 20

    • Paw was renamed to Pain.
      • [Z] Heavy Paw was renamed to [Z] Heavy Pain.
      • [X] Paw Barrage was renamed to [X] Pain Barrage.
      • [C] Paw Nuke was renamed to [C] Pain Nuke.
    • Paw Fruit's model was remade.

    Update 8

    • Paw's visuals were enhanced.

    Update 7

    • Paw was released.

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