Pain
Pain (formerly known as Paw) is a Legendary Natural-type Blox Fruit that costs
2,300,000 or
2,200 from the Blox Fruit Dealer.
Pain allows the user to convert damage taken and absorbed Pain Ghosts into additional power. The fruit operates more off of the emotion itself rather than an element, with its attacks being mostly energy based, specializing in range.
It is a fun, high-risk, high-reward fruit that is particularly effective at close to medium range.
Upon losing all health, the fruit automatically enters a Last Stand, a second life that temporarily grants nearly every buff the game has to offer. (speed, defense, cooldown reduction, and damage). It should be noted however, that in this state players become incapable of awakening.
It is fairly common, hence making it very easy to obtain, even for lower level players. Its moves feature large AoE attacks with low knockback and high damage, making it useful for grinding.
Upgrading
Pain can be upgraded via the Admin Panel.
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Ability | Mastery | Research | Changes | Cost |
|---|---|---|---|---|---|
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Infernal Endurance | 200 | The user must walk on lava for five minutes.
It is recommended to go to Hot and Cold in the Second Sea, drink 3 Lava Potions, and walk toward the path to Smoke Admiral. While staying in the lava pool, hold w and press / to AFK. The character will not move, but the research rate will increase. |
Increases the duration of the awakened form. (From 30s to 60s) | |
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Agony Surge | 300 | Collect five Pain Ghosts at the same time using [F] Torment Warp ten times. | [F] Torment Warp held now unlocks the power of a Drop Kick explosion. | |
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Torment Conductor | 400 | Defeat a Lightning user. | [Z] Fury Jab attack's tap version's Pain Ghosts now heat seek towards the enemy. | |
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Spectral Assimilation | 500 | Collect 200 Pain Ghosts. | [C] Agony Nuke unlocks the ability to charge into a beam. |
To fully upgrade Pain, the player needs 500 Mastery,
19,000,
4 ,
16 , and
3 .
Abilities
| Name | Description | Showcase |
|---|---|---|
| The user has a passive meter bar that fills up with damage taken and Pain Ghosts absorbed. Having a full meter will unlock the user's inner pain, buffing Normal Attack's damage, reducing skill cooldowns (approximately 23.43% averaging between all skills) and increasing speed. The amount of Pain Meter received when taking damage is percentage-based on the user current HP, rather than max (lasts 1 minute). | | |
| Upon losing all health, the user enters a berserk state with a screen-shattering effect, emitting a red aura and standing in a crooked stance. During this state, the user dashes longer, Air Jumps can jump higher, and both gain cloud-like VFX, movement speed is increased, holdable abilities charge faster, damage taken is reduced by 60%, skill cooldowns are reduced by 60% and M1 damage is nearly doubled. However, only Pain moves can be used. The state lasts for 30 seconds (60 if upgraded). When the Pain Meter runs out, the user will die instantly, regardless of being in Combat or not. | | |
| Each time the user misses the Z, X, C [Held], F [Held] moves, it spawns in a Pain Ghost possessing a sinister smile or sad frown that has a cloud-like appearance. These can be absorbed by the user to fill up their Pain Meter and instantly reset the cooldown of [F] Torment Warp. They can also heat seek towards nearby enemies and deal damage if the user has the third upgrade, Torment Conductor unlocked. These Pain Ghosts break instinct upon contact with an opponent. The Pain Ghosts will heat seek faster towards opponents while the user is in Last Stand and will appear darker than normal. | |
1 Mastery | |
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Raging Rush | |
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The user rushes and throws 2 hook punches followed by an uppercut, initiating airborne combat and ending it with a barrage of energy, knocking the enemy very far away.
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Fury Jab1 Mastery | |
Fury Jab | |
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Rage Release100 Mastery | |
Rage Release | |
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Agony Nuke200 Mastery | |
Agony Nuke | |
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Torturing Pulse300 Mastery | |
Torturing Pulse | |
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Torment Warp50 Mastery | |
Torment Warp | |
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| Move | Cooldown (In seconds) | Energy |
|---|---|---|
| [Z] Fury Jab | ||
| [X] Rage Release | ||
| [C] Agony Nuke | ||
| [V] Torturing Pulse | ||
| [F] Torment Warp |
| Move | Cooldown (In seconds) | Energy |
|---|---|---|
| [Z] Fury Jab | ||
| [X] Rage Release | ||
| [C] Agony Nuke | ||
| [V] Torturing Pulse | ||
| [F] Torment Warp |
| Move | Cooldown (In seconds) | Energy |
|---|---|---|
| [Z] Fury Jab | ||
| [X] Rage Release | ||
| [C] Agony Nuke | ||
| [V] Torturing Pulse | ||
| [F] Torment Warp |
Instinct Chart
| Move | Breaks Instinct | Instinct-Trickable | Notes |
|---|---|---|---|
| [Passive] Pain Ghosts | The ghosts always break Instinct. | ||
| [Passive] Last Stand | The transformation only breaks Instinct if too close to the user. | ||
| [TAP] Raging Rush | Cannot break Instinct in any way. | ||
| [Z] Fury Jab |
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| [X] Rage Release |
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| [C] Agony Nuke |
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| [V] Torturing Pulse |
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| [F] Torment Warp |
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Overview
| Pros |
|---|
General
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[TAP] Raging Rush
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[Z] Fury Jab
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[X] Rage Release
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[C] Agony Nuke
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[V] Torturing Pulse
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[F] Torment Warp
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| Cons |
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General
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[TAP] Raging Rush
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[Z] Fury Jab
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[X] Rage Release
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[C] Agony Nuke
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[V] Torturing Pulse
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[F] Torment Warp
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Gallery
Notes
- [V] Torturing Pulse is a good Instinct Break move due to enemies taking continuous tick damage after being hit by the move. Some sword and gun users use it solely for this reason.
- It is recommended to use Pain as a fruit main, as Last Stand, while a useful second life, locks the player into using only the fruit, rendering their other weapons useless, which could be a huge hindrance without any stats invested into Blox Fruit.
- [Z] Fury Jab should be timed, as after a point it becomes slow and punishable. The user should try and only use it for 3-4 seconds to maximize it's use.
- Due to Last Stand being considered a transformation, the user is incapable of activating their Race Awakening after the mode activates.
- Like other transformations, Race Awakening can still be activated before Last Stand is activated and it will persist , until it runs out or the player dies.
- Despite Last Stand giving the user a second life, they should be wary if they are fighting a Cyborg user, as if they happen to die to their V3 Energy Core or its awakened electricity passives, it will kill the user without triggering their second life.
- Last Stand will not activate if the user was killed by the ocean, despite water damage being able to fill the Pain Meter.
- During a Raid, the user can absorb Pain Ghosts, meaning that the user can build the Pain Meter by taking damage or absorbing Pain Ghosts.
- While Last Stand is active, there is no way to fill the Pain Meter, even if Pain Ghosts are absorbed or damage is taken.
- There is a trick to avoid losing bounty/honor when the user is still in Last Stand while "In Combat - Bounty/Honor at risk!". If the user lets themselves to be hit by enemy multiple times (3 - 4 hits) right after Last Stand ends, the death will be counted as Suspicious Kill.
- Agony Nuke Held in Last Stand form can be paired with Ghoul's V3 and V4 cooldown reduction to be able to have a 1 second cooldown, making it spammable.
Grinding
- Although Pain possesses great power and potential, it is not recommended for grinding in First Sea to the early Second Sea due to the 4th M1 having very high knockback and very demanding mastery.
- However, if one wishes to grind using the Pain fruit;
- They may repeatedly spam M1 and on the 4th one, dash and M1 again. This has a chance to pick the enemy up again and repeat the cycle again (This tactic may also be used for PvP)
- 3 M1, Long held X, Tapped or Held C, 3 M1 (wait for NPC to come down), Held Z, Tapped V. (If don't have [V] Torturing Pulse, the user can use the 1st part of the combo)
- 4 M1, Tapped X, Dash, 3 M1, Tapped C, Held or Tapped V, Held Z directly at the NPC, F, 4 M1, (Cycle again)
- Use M1 and moves against a wall or high solid object.
Trivia
- Along with a few other fruits, Pain (named Paw at the time) was in the Fruit Awakening straw poll of Update 14. However, Rumble received the most votes, resulting in Pain getting no awakening, but note that Rumble now is changed to Lightning and has no awakening. Pain and Lightning both now have a Admin Panel Upgrade System.
- Pain has its own death animation when Last Stand is activated.
- Pain is the second fruit to have revive/second life mechanic, the first being Ghost Fruit.
- [V] Torturing Pulse has the same mesh as Sanguine Art's [C] Devourer of Worlds.
- The first boss to use the reworked pain fruit is Agony (not counting the tormented bosses from the pain event).
- The user's ability GUI gains a red hue when they're in Last Stand.
- There is a little bit of blood on the edge of Pain Fruit's bandages.
- The Pain Ghosts will prioritize refilling the user if they are within closer proximity, regardless if they were targetting an opponent with Torment Conductor unlocked.
- Pain's fruit icon has its bandage completely white, but on its fruit model, the piece of bandage sticking out is red.
- The inventory icon is a Pain Ghost.
- The CHROMATIC skins released in the Summer Gacha refer to emotions:
- Sadness's colour scheme, which consists primarily of blue, refers to how the colour blue is commonly associated with sadness or feelings of isolation.
- Torment is an emotion that involves extreme mental distress and anguish. The dark crimson is similar to Pain's original colour scheme, both being shades of red. This is further tied in with the name of Pain's original colour Agony, which is also a synonym for severe emotional or mental suffering. The colour scheme of this chromatic is similar to blood.
- Frustration's colour scheme is similar to fire, referencing how both fire and anger are intense, potentially destructive, and escalate quickly.
- The Last Stand passive is capable of outrunning bounty hunt exploiters.
Bugs
- Due to a glitch, the [V] Torturing Pulse appears to be looking sideways. As of now this bug has been patched.
- The Pain Meter resets whenever switching to another item or weapon in the hotbar. Switching to a different weapon while the Pain meter is active will turn off the effects of the Pain Meter. (This bug is patched)
- The Pain Ghosts sometimes don't follow the user. This occurs when the player is too far away from main map, such as when in Sea Danger Levels 5, 6 and Raids.
- Sometimes, landing [X] Rage Release will cause the player to briefly be teleported into the sea (just outside of Castle on the Sea when performed in Third Sea).
- If the player activates Last Stand and times out in an arena duel, the duel will end, and keep the player in Last Stand, and put them in a glitched state. After the user dies, they will be frozen in place. They can leave this state by using [X] Rage Release, desyncing them from their invisible body. In the desynced state the player can move around freely, and not take damage from any source. However, the player can still be killed if the location of their body is attacked. All attacks are usable, but come from the location of the body. The glitch resolves upon death. (This bug is patched)
- Due to overuse of Agony Surge at times, the user's body will glitch into a crouched position, in this state the user's fishing reels are severely off center. Simply use [F] Torment Warp again to restore normal pose.
- If the user are using sword/gun/fighting style when Last Stand activates, as long as they don't switch back to Pain, it will be able to use the selected sword/gun/fighting style but not the M1s.
- If the user tilts their camera angle to look into Pain's [V] Torturing Pulse the user's avatar will appear texture-less.
- There is a glitch where if the player holds [F] Torment Warp and quickly releases before the move goes into the crouching position, the player would be stuck in a crouching position of the [F] Torment Warp. This can only be stopped if the player does the [F] Torment Warp held again, or if they reset/leave.
Change History
Released in Update 7
- [Z] Fury Jab's damage was readjusted.
- A bug involving infinite Last Stand was fixed.
- Pain was remade available to purchase.
- Pain was added in the Admin Panel.
- Pain's icon was changed.
- Added M1 attacks.
- All abilities were reworked.
- [Z] Heavy Pain was renamed to [Z] Fury Jab
- [X] Pain Barrage was renamed to [X] Rage Release
- [C] Pain Nuke was renamed to [C] Agony Nuke
- [V] Torture was renamed to [V] Torturing Pulse
- [F] Self Repel was renamed to [F] Torment Warp
- 2025-07-04:
- Pain was made unavailable to purchase from the Blox Fruit Dealer's stock and Shop.
- Paw was renamed to Pain.
- [Z] Heavy Paw was renamed to [Z] Heavy Pain.
- [X] Paw Barrage was renamed to [X] Pain Barrage.
- [C] Paw Nuke was renamed to [C] Pain Nuke.
- Paw Fruit's model was remade.
- Paw's visuals were enhanced.
- Paw was released.
| Mythical | |
|---|---|
| Legendary | |
| Rare | |
| Uncommon | |
| Common | |


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![AgonyV.png (92 KB) Pain [V] with the Agony variant](assets/blox-fruits/articles/AgonyV.png)
![SadnessV.png (211 KB) Pain [V] with the Sadness variant](assets/blox-fruits/articles/SadnessV.png)
![TormentV.png (49 KB) Pain [V] with the Torment variant](assets/blox-fruits/articles/TormentV.png)
![FrustrationV.png (216 KB) Pain [V] with the Frustration variant](assets/blox-fruits/articles/FrustrationV.png)
![CelestialV.png (92 KB) Pain [V] with the Celestial variant](assets/blox-fruits/articles/CelestialV.png)
![SuperSpiritV.png (54 KB) Pain [V] with the Super Spirit variant](assets/blox-fruits/articles/SuperSpiritV.png)

![PawZ.gif (2.74 MB) [Z] Heavy Paw](assets/blox-fruits/articles/PawZ.gif)
![PawX.gif (2.45 MB) [X] Paw Barrage](assets/blox-fruits/articles/PawX.gif)
![PawC.gif (6.76 MB) [C] Paw Nuke](assets/blox-fruits/articles/PawC.gif)
![PawV.gif (2.72 MB) [V] Torture](assets/blox-fruits/articles/PawV.gif)
![PawF.gif (2.09 MB) [F] Self Repel](assets/blox-fruits/articles/PawF.gif)










































