Portal
Portal (formerly known as Door) is a Legendary Natural-type Blox Fruit that costs
1,900,000 or
2,000 from the Blox Fruit Dealer.
Portal grants the user the ability to create portals, enabling instantaneous movement and teleportation across various set locations. As its moves primarily focus on stuns, mobility and utility rather than direct damage, it is commonly paired with swords, making it an ideal choice for sword mains. Thanks to its unpredictable movement capabilities and synergy with powerful swords, Portal is widely used and highly effective in PvP.
Portal is widely recognized for its exceptional fast-travel capabilities. Its [C] World Warp ability allows the user to instantly teleport to almost any island in the game, with only a few restricted locations. Additionally, users can open portals on both land, air, and water, significantly improving mobility and travel efficiency. It is considered one of the best options for mobility and long-distance transportation in the game.
In addition to its travel utility, Portal is frequently used in PvP and combo setups due to the versatility of its [X] Parallel Escape and [V] Dimensional Rift abilities. These moves offer excellent escape potential and allow the user to avoid stuns from popular fruits such as Lightning, Dough, and Buddha. Despite its strength, Portal is a close-range fruit, and thus requires skill and practice to use effectively in combat.
Abilities
Portal Leap | |
|---|---|
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Portal Dash1 Mastery | |
Portal Dash | |
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Parallel Escape50 Mastery | |
Parallel Escape | |
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World Warp200 Mastery | |
World Warp | |
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Dimensional Rift300 Mastery | |
Dimensional Rift | |
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Main article: Dimensional Rift
The user creates a rift to a separate dimension that attracts and pulls in the user along with other nearby enemies within its proximity. Everyone who is absorbed into it will be put into a flat dimension, with the only exit being a portal above the rift's center. While in the dimension, the user's energy slowly drains. The rift lasts until the user's energy fully drains, or until the user leaves/closes the rift by reusing the ability or dying. This move cannot be held. | |
Quantum Leap100 Mastery | |
Quantum Leap | |
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| Move | Cooldown (In seconds) | Energy |
|---|---|---|
| [TAP] Portal Leap | ||
| [Z] Portal Dash | ||
| [X] Parallel Escape | ||
| [C] World Warp | ||
| [V] Dimensional Rift | ||
| [F] Quantum Leap |
Note: The [V] Dimensional Rift's ability's energy drain is percentage based, and the amount of energy it drains is based on how much energy the user has in total. Here's a more detailed analysis (tested with 2650 Melee stats - 13345 energy):
- After entering the rift, if the user stays idle, alongside natural energy regeneration, the rift will last for around 278 seconds (4 minutes and 38 seconds), consuming approximately 0.36% of the user's energy per second (48 energy/s).
- If the user holds down a move whilst inside the rift for as long as it lasts, their energy would be drained in around 120 seconds (2 minutes), losing approximately 0.83% of their energy per second (111.2 energy/s).
The results may not be 100% correct and can vary each try. If the user has 2K or less energy, or fewer than 382 stats, they can stay inside the rift forever, with a very slow energy gain.
Instinct Chart
| Move | Breaks Instinct | Instinct-Trickable | Notes |
|---|---|---|---|
| [TAP] Portal Leap | Does not deal damage. | ||
| [Z] Portal Dash | The first two ticks of damage (initial grab and push) break Instinct, but the last 4 ticks (the barrage and slam) can be dodged. The slam's AoE can be dodged on the edge. | ||
| [X] Parallel Escape | Breaks Instinct if close to the user entering/exiting the dimension. Can be dodged on the edge. | ||
| [C] World Warp | Breaks Instinct if the enemy is still chained. The portal can be dodged. | ||
| [V] Dimensional Rift | The pull breaks Instinct, but the dimension teleport does not. The initial pull can rarely be dodged on the edge. | ||
| [F] Quantum Leap | Cannot break Instinct in any way. |
Overview
| Pros |
|---|
General
|
[TAP] M1
|
| [Z] Portal Dash |
[X] Parallel Escape
|
[C] World Warp
|
[V] Dimensional Rift
|
[F] Quantum Leap
|
| Cons |
|---|
General
|
[TAP] M1
|
| [Z] Portal Dash |
[X] Parallel Escape
|
[C] World Warp
|
[V] Dimensional Rift
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[F] Quantum Leap
|
Gallery
Trivia
- When the Portal dimension is used while having no stats in melee, the player can stay in the dimension forever due to the low energy drain being so low.
- The teleport abilities do not teleport other players if they have PvP disabled or if they are in a Safe Zone and are not allied to the user.
- Portal is the first fruit that has a teleport move that other players can access.
- Although Portal and Phoenix share the Robux price of 2,000, they do not share the same money value. Portal is valued at
1,900,000, while Phoenix is valued at
1,800,000.
- Portal is the first fruit that is able to bring up a separate GUI.
- Alongside the teleport move, Portal has the most mobility moves at four. Phoenix is second at three.
- The permanent version of Portal has a lot of value, mostly because of its [C] World Warp move, as it can teleport nearly anywhere.
- Midnight Blade and Bizarre Revolver create portals similar to those created by Portal.
- None of Portalβs moves have destructible physics.
- The portals once appeared sideways due to a bug. It is unknown why it occurred, but as of now the bug has been patched. However, the user can still make a sideways portal by somehow glitching and making themselves underground until their body is sideways, then using [C] World Warp, and the portal will be sideways.
- Raids seem to teleport players to the raid islands through portals similar to the ones created by Portal.
- Portal is the only blox fruit to be Octagon shaped.
- [TAP] M1
- Can be used to glitch through some walls (E.g.: The igloo entrance on the cold side of Hot and Cold in the Second Sea).
- Used to have the shortest cooldown at 2β2.5 seconds, but it has since been nerfed to 3.5 seconds.
- This move is buffed slightly in the dungeons lobby.
- [X] Parallel Escape
- When using this ability and passing through [C] World Warp from the enemy, the invisible duration will reset upon teleportation, causing the user to become invisible again.
- [C] World Warp
- The user can teleport to the Cursed Ship without reaching Lv. 1000 through the use of this move. However, the enemies do not drop Ectoplasms. The user will still be able to talk to the NPC's, also the Cursed Captain will not drop the Hellfire Torch to the player, and they will not be able to accept any Quests (because of the level requirement).
- This is a great move for escaping Portal [V] Dimensional Rift loopers as this move cannot be canceled when used no matter what damage is taken.
- This move could actually deal damage, even to the user. However, the amount of damage dealt was 1 damage or less, which is also why when the user teleported through the portal, the health bar on the top right appeared instead of being hidden.
- This move could teleport the user out of a raid and still keeps the timer. This means if the raid was beaten, they would still be awarded the fragments even if they did not actively participate in the raid. When outside the raid, the user was immune to the attacks of other players. (This has been patched in Update 26.8)
- While the GUI (menu) is open, players can use moves and Air Jump/Dash freely, whereas before Update 27.0, players were unable to do anything except walk and jump only once.
- If a player uses this ability then dies, the portal will constantly teleport the player's remains (pieces shattered after dying), meaning upon respawning, the player will be constantly teleported to the target location.
- If used on lower-end devices it can cause lag from being constantly teleported from both ends of the portal.
- Portal's C move can be used as a "Admin Killer Combo," when the user teleports someone to Hot and Cold in Second Sea and use the Hallow Scythe to launch them into the lava which will kill them almost instantly. This can also be done with swords other than Hallow Scythe that have moves that knockback players.
- [V] Dimensional Rift
- There's a bug that could happen by someone letting the player enter [V] Dimensional Rift and then immediately quit the game. This leads to players being able to turn off fog, which effectively helps to clarify vision.
- If the player is launched out of the dimension through the top portal by a high-knockback move, such as Godhuman [C] Sixth Realm Gun, a bug may cause them to end up in a void far away from the islands.
- Sometimes, when the dimension despawns and a player is in it, they will fall from the sky, high above the islands.
- During a Terrorshark Event, the user can use [V] Dimensional Rift to cancel the Event (note: if theres other people, they have to join too or the event wont be canceled)
- [F] Quantum Leap
- The user can use this to "swap places" with an enemy. However, if they use this when the enemies are really close to them, they will be at the portal where the user exits.
- The portals can still be used while in the void from [X] Parallel Escape, which means that the user can use this move for transporting/escaping quickly on the battlefield.
- It can be opened up at any position and distance between each other, so the user can essentially trap NPCs, bosses or players in a loop dealing massive damage to them along with the minor stun damage dealt from entering the portal until the portal closes.
- Since it is an instant teleport move, it can be used to clip through walls, such as the Temple of Time, allowing players to view the outside of the temple.
Change History
Released in Update 15
- Portal [C] World Warp received some sound effect changes.
- A CHROMATIC Portal skin was added.
- Portal [C] World Warp's GUI was reworked.
- Portal [C] World Warp's was buffed.
[C] World Warp can dash in GUI and use moves as well as healing.
- Portal was nerfed.
[Z] Portal Dash final hit no longer breaks Instinct.
- [C] World Warp was reworked.
Blur background visual for entering [C] World Warp was changed back to the former visuals.
- Portal was nerfed.
Removed the ability to stay in [X] Parallel Escape while using M1s, as well as slightly decreasing the total time of the move.
Added a blur background visual when entering a portal formed by [C] World Warp.
Players now have to close the screen of fruit shop in order to use the GUI of [C] World Warp.
Portal's M1 can no longer be used when talking to an NPC.
Enemies now gain approximately 60 invincibility frames when being forced out of [V] Dimensional Rift, effectively removing its ability to infinite combo.
Slightly increased cooldown of [V] Dimensional Rift and [X] Parallel Escape.
- Portal Fruit's model was remade.
Slightly increased cooldowns on [TAP] M1.
- Door was reworked and was renamed to Portal.
- [Z] Spinning Door was renamed to [Z] Portal Dash.
- [X] Dimensional Door was renamed to [X] Parallel Escape.
- [C] Door Gateway was renamed to [C] World Warp.
- Added [V] Dimensional Rift.
- [F] Hallway was renamed to [F] Quantum Leap.
- Added short immunity frames to the user while teleporting with [C] Door Gateway.
- Portal was released as Door.
Β | |
|---|---|
| Mythical | |
| Legendary | |
| Rare | |
| Uncommon | |
| Common | |
















![Sideways Escape.png (545 KB) Sideways [X] Parallel Escape](assets/blox-fruits/articles/Sideways_Escape.png)




![PortalCWOW.gif (1.74 MB) Old [C] World Warp](assets/blox-fruits/articles/PortalCWOW.gif)









































