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Flow

Overview

Flow is the 28th Weapons and 3th Celestial weapon in Hunty Zombie, added in the Flow Update. This is reminiscent of the technique Garou used in The One-Punch Man Anime/Manga.

Playstyle:

  • The fighting style mainly involves punching and has a style similar to the anime character "Garou."

Strengths:

  • The amount of damage is significantly higher compared to some other weapons of the same type.

Weaknesses:

  • The attack range is small, and the scope of influence is still limited.
  • Abilites have a windup time before being unleashed.

Moveset

Name Preview Cooldown Description Damages
M1 FLOWm1 N/A Disadvantages: The range of the M1 is small, making it disadvantageous for dodging and attacking; I have to take more damage from zombies or bosses. 230/hit
Z - FlowZ 20 Seconds Disadvantage: The small range requires precise skill, making it difficult to be practical in close combat. 1,500
X - FlowX 18 Seconds Disadvantage: The influence range is still limited, only slightly wider than Z, but with less damage. 1,800
C - FlowC 25 Seconds Disadvantage: Like the style of this weapon, its range of influence is still limited; although it covers a wide horizontal area, it is also difficult to use because this skill causes the player to be stunned for a few seconds. 113 x 20
V - The player punches and blows out a fairly wide stream, affecting all targets in the area, with enormous damage in just one hit. 30 Seconds Disadvantages: short attack range limited to the front area, making it difficult to aim and easy to slip. 5,500
G - Awakening The player moves continuously within the cutscene segment, creating multiple colorful flows that form a strange scene. At the end, it fits into the flow theme, causing damage within the affected area. Charge Disadvantages: Too low damage for a cutscene, limited range of influence, and low stacking hit potential. 150000

Please add a mini video to show case, I can't edit and post it:))

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